website developed by Anastasia Naydina on neocities.org ◡̈
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Cartoony 3D shader built with Unity Unlit URP Graphs and Subgraphs.
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Constraints with additional lighting and shading handled with .hlsl scripts, which allowed for more scene lights.
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Successfully developed Art Team's look development vision and concepts. 3D Models built by art team.
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Render viewport loads in a .fbx file of 3D model. Capsule exported from Unity.
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.hlsl scripting calculates lighting on model with diffusion.
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Built in Visual Studio 2022 with C++, GLSL, and OpenGL dependencies to make render that runs on computer without external IDEs or software.
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Background screen shader of "pink and blue lava lamp effect" built with noise gradients and perlin ease functions.
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Programmed with GLSL that code was pulled and easily inserted into a larger project to run in background.
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Demonstration running on Shadertoy.
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Animation pipeline and blend trees that successfully run Character movement and animation Unity.
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Humanoid rig animations can be retargetted to none humanoid rigs.
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Blend trees built to have animation play between different keyboard states and clicks.
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UI Tool displaying animation of .svg transforming from one form to another as a .gif.
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Effectively runs on local devices with low hardware cost using Python language and tkinter GUI.