website developed by Anastasia Naydina on neocities.org ◡̈
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check out Charon's Corner on itch.io!
  • Toon 3D shader built with Unity Unlit URP Graphs and Subgraphs.
  • Constraints with additional lighting and shading handled with .hlsl scripts, successfully executing Art Team concept development.
  • 3D Models, assets, and animations built by studio art team.
  • Render viewport loads in a .fbx file of Unity 3D model, where .hlsl scripting calculates lighting on model with diffusion.
  • Built in Visual Studio 2022 with C++, GLSL, and OpenGL dependencies to make render that runs on computer without external IDEs or software.
check out the chart on Youtube!
  • Background screen shader of "pink and blue lava lamp effect" built with noise gradients and perlin ease functions in .glsl language for a larger NotITG chart project.
  • Parameters such as contrast, color saturation, and speed made easily tweakable .
  • Demonstration running on Shadertoy.
  • Animation pipeline and blend trees that successfully run humanoid character movement, animation, and retargetting to nonhumanoid models in Unity .
  • Blend trees built to have animation play between different keyboard states and clicks.
  • Renpy scripting tool that inputs a formatted .csv file and outputs a readable .rpy script that can be played in a renpy game.
  • Built with Python, Github, and Visual Studio Code . Tested with Renpy engine.
  • Supports features like menu choices, dialogue, if else branches, and in development to support additional capabilities.
check out the repo on Github!