.✦ ݁˖ Use the collapsible boxes below to find out more about the projects!
check out Charon's Corner on itch.io!
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Toon 3D shader built with Unity Unlit URP Graphs and Subgraphs. -
Constraints with additional lighting and shading handled with .hlsl scripts, successfully executing Art Team concept development. -
3D Models, assets, and animations built by studio art team.
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Render viewport loads in a .fbx file of Unity 3D model, where .hlsl scripting calculates lighting on model with diffusion. -
Built in Visual Studio 2022 with C++, GLSL, and OpenGL dependencies to make render that runs on computer without external IDEs or software.
check out the chart on Youtube!
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Background screen shader of "pink and blue lava lamp effect" built with noise gradients and perlin ease functions in .glsl language for a larger NotITG chart project. -
Parameters such as contrast, color saturation, and speed made easily tweakable . -
Demonstration running on Shadertoy.
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Animation pipeline and blend trees that successfully run humanoid character movement, animation, and retargetting to nonhumanoid models in Unity . -
Blend trees built to have animation play between different keyboard states and clicks.
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Renpy scripting tool that inputs a formatted .csv file and outputs a readable .rpy script that can be played in a renpy game. -
Built with Python, Github, and Visual Studio Code . Tested with Renpy engine. -
Supports features like menu choices, dialogue, if else branches, and in development to support additional capabilities.