website developed by Anastasia Naydina ◡̈

ANASTASIA_NAYDINA

../site/cricket/tech_art.html

The project loads in a .fbx file of a model (the capsule example being exported from a Unity project) and renders it with an overhead lighting with diffusion, specular and ambient properties. The viewport is navigated around with WASD keys. This was built in Visual Studio 2022 with C++ and GLSL, as well as installing OpenGL dependencies.
Animation pipeline and blend trees built in Unity for character movement and animation. Clip with 2 humanoid rigs and small bird rig is a project with animation retargetting between humanoid rigs. Clip with 1 humanoid model is a project using a blend tree that transitions between animations based on what Key is pressed.
Pink and blue screen shader built with noise gradients and perlin ease functions to simulate "lava lamp" effect. This was programmed with GLSL and the video is the code running on Shadertoy.
ANd from my plate of love you'll eatttt
Through the blistering desert, Across the stormiest sea, Facing creatures so Vile, All so you can gaze upon mee
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